Donkey Kong Land
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''Donkey Kong Land'' is a 1995
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
developed by Rare and published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
for the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same ...
. It condenses the side-scrolling gameplay of the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
(SNES) game ''
Donkey Kong Country ''Donkey Kong Country'' is a 1994 platform game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is a reboot of Nintendo's ''Donkey Kong'' franchise and follows the gorilla Donkey Kong and h ...
'' (1994) for the
handheld A mobile device (or handheld computer) is a computer small enough to hold and operate in the hand. Mobile devices typically have a flat LCD or OLED screen, a touchscreen interface, and digital or physical buttons. They may also have a physical ...
Game Boy. The player controls the gorilla
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
and his nephew
Diddy Kong is a fictional character who appears in games belonging to the ''Donkey Kong'' and ''Mario'' video game franchises, debuting in the 1994 ''Donkey Kong'' series game, ''Donkey Kong Country''. Nintendo designer Kevin Bayliss commented Diddy Kong wa ...
as they defeat enemies and collect items across 30
levels Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
to recover their stolen banana hoard from the crocodile King K. Rool. Although the gameplay is similar to ''Country'', ''Land'' features original
level design In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty t ...
and
boss fight In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that ...
s. Development began in 1994, before ''Donkey Kong Country'' completion, and lasted a year. Rare's Game Boy programmer, Paul Machacek, developed ''Land'' as an original game rather than as a
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as Ham ...
of ''Country'' after convincing Rare co-founder Tim Stamper it would be a better use of resources. Like ''Country'', ''Land'' features
pre-rendered Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typic ...
graphics converted to sprites through a
compression Compression may refer to: Physical science *Compression (physics), size reduction due to forces *Compression member, a structural element such as a column *Compressibility, susceptibility to compression * Gas compression *Compression ratio, of a ...
technique. Rare retooled ''Country'' gameplay to account for the lower quality display, and David Wise and
Graeme Norgate Graeme Norgate is a British video game music composer who has composed music for a variety of video games developed by Rare. His first project at Rare was writing music for the Game Boy game, '' Donkey Kong Land''. He also contributed to the s ...
converted the soundtrack to the Game Boy's
sound chip A sound chip is an integrated circuit (chip) designed to produce audio signals through digital, analog or mixed-mode electronics. Sound chips are typically fabricated on metal–oxide–semiconductor (MOS) mixed-signal chips that process ...
. ''Donkey Kong Land'' was released in mid-1995. It sold four million copies and received positive reviews. Critics praised it as successfully translating ''Country'' gameplay, visuals, and music to the Game Boy, though they disagreed over whether it was an equal experience. ''Land'' was followed by ''
Donkey Kong Land 2 ''Donkey Kong Land 2'' is a platform video game developed by Rare and published by Nintendo for the Game Boy. It is the sequel to the 1995 Game Boy game '' Donkey Kong Land'' and is part of the ''Donkey Kong'' video game series. It was release ...
'' (1996), ''
Donkey Kong Land III ''Donkey Kong Land III'' is a 1997 platform game in the ''Donkey Kong'' series for the Game Boy, later being ported to the Game Boy Color in Japan under the name . It was developed by Rare and published by Nintendo. Like its predecessors, ''Do ...
'' (1997), and a
Game Boy Color The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game ...
version of ''Country'' (2000), which attempted to replicate the SNES ''Country'' games more closely. ''Land'' and its sequels were rereleased for the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
via the
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Unix ...
service in 2014.


Gameplay

As a
handheld A mobile device (or handheld computer) is a computer small enough to hold and operate in the hand. Mobile devices typically have a flat LCD or OLED screen, a touchscreen interface, and digital or physical buttons. They may also have a physical ...
companion to the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
(SNES) game ''
Donkey Kong Country ''Donkey Kong Country'' is a 1994 platform game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is a reboot of Nintendo's ''Donkey Kong'' franchise and follows the gorilla Donkey Kong and h ...
'' (1994), ''Donkey Kong Land'' features similar gameplay: it is a side-scrolling
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
in which the player controls the gorilla
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
and his nephew
Diddy Kong is a fictional character who appears in games belonging to the ''Donkey Kong'' and ''Mario'' video game franchises, debuting in the 1994 ''Donkey Kong'' series game, ''Donkey Kong Country''. Nintendo designer Kevin Bayliss commented Diddy Kong wa ...
across 30
levels Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
. Donkey is stronger, while Diddy is faster, and the player can swap between them at will. The story begins after
Cranky Kong is a series of video games published by Nintendo since 1981 and created by game designer Shigeru Miyamoto. Donkey Kong and Mario have both had the roles of protagonist and antagonist in the series. Other characters have included other Kongs, t ...
challenges Donkey and Diddy to replicate ''Donkey Kong Country'' success on
8-bit In computer architecture, 8-bit Integer (computer science), integers or other Data (computing), data units are those that are 8 bits wide (1 octet (computing), octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) arc ...
hardware and gets King K. Rool and the
Kremlings is a series of video games published by Nintendo since 1981 and created by game designer Shigeru Miyamoto. Donkey Kong (character), Donkey Kong and Mario have both had the roles of protagonist and antagonist in the series. Other characters hav ...
to steal their banana hoard again. While some level themes, such as jungles and coral reefs, are borrowed from ''Country'', others, such as cliffs and clouds, are original, and the
level design In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty t ...
and bosses are different. The player travels through four worlds, their progress tracked by a
world map A world map is a map of most or all of the surface of Earth. World maps, because of their scale, must deal with the problem of map projection, projection. Maps rendered in two dimensions by necessity distort the display of the three-dimensiona ...
. They jump between platforms, stomp on enemies, swing on vines, and avoid obstacles. Levels are populated by collectible bananas, barrel-shaped cannons, hidden
bonus stage A bonus stage (also known as a bonus level, bonus round, or special stage) is a special level within a video game designed to reward the player or players, and typically allows the player to collect extra points or power-ups. Bonus stage either ...
s, throwable items, and letters spelling K–O–N–G that save the player's progress. Some levels feature two animal companions, the rhino Rambi and the ostrich Expresso, who provide the Kongs with special abilities. Each world ends in a boss fight. The player starts with a limited number of
lives Lives may refer to: * The plural form of a ''life'' * Lives, Iran, a village in Khuzestan Province, Iran * The number of lives in a video game * '' Parallel Lives'', aka ''Lives of the Noble Greeks and Romans'', a series of biographies of famous m ...
, which are lost if they fall down a bottomless pit or are damaged by an enemy. The player can earn extra lives by collecting balloons or 100 bananas.


Development

Rare began working on ''Donkey Kong Land'' for the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same ...
in 1994, alongside ''Donkey Kong Country'' and shortly before the cancellation of a '' Battletoads Arcade'' Game Boy
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as Ham ...
. Rare's co-founder, Tim Stamper, asked the Game Boy programmer Paul Machacek to port ''Donkey Kong Country'' to the Game Boy. Machacek convinced Stamper it would be better to develop a similar but original game, as he had with the Game Boy version of ''
Battletoads ''Battletoads'' is a video game media franchise by Rare that began with the original beat 'em up game ''Battletoads'' in 1991. Starring three anthropomorphic toads named after skin conditions, Rash, Zitz, and Pimple, the series was created to ...
'' (1991). He reasoned it would not take much more effort and would expand the audience beyond those who had not purchased the original. After Machacek spent roughly three weeks updating the Game Boy ''Battletoads''
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
to handle a ''
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
'' game, development began and lasted a year. Like ''Country'', ''Land'' features
pre-rendered Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typic ...
graphics converted to sprites through Rare's Advanced Computer Modelling (ACM)
compression Compression may refer to: Physical science *Compression (physics), size reduction due to forces *Compression member, a structural element such as a column *Compressibility, susceptibility to compression * Gas compression *Compression ratio, of a ...
technique. Although the Game Boy is considerably less powerful than the SNES, its basic architecture is similar; this allowed Machacek to easily transfer ''Country'' artwork to ''Land'' and the artists to use the same
PowerAnimator PowerAnimator and Animator, also referred to simply as "Alias", the precursor to what is now Maya and StudioTools, is a highly integrated industrial 3D modeling, animation, and visual effects suite. It had a relatively long track record, starting w ...
tools for new ACM assets. The project pushed the Game Boy to its limits, as Rare's decision to construct levels with slopes, rather than square tiles like other Game Boy games, and animate collectibles required a greater
ROM Rom, or ROM may refer to: Biomechanics and medicine * Risk of mortality, a medical classification to estimate the likelihood of death for a patient * Rupture of membranes, a term used during pregnancy to describe a rupture of the amniotic sac * ...
size. The limitations meant only one player character could appear on-screen at a time and that Rare had to reduce the number of bonus stages and animal companions. ''Land'' team began with only Machacek but grew to over 15. They worked separately from the teams that developed the ''Country'' games for the SNES, and designed levels using a spare
Silicon Graphics Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and soft ...
workstation with a custom
level editor In Video game, video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing ...
. Machacek spent considerable time trying to authentically re-create ''Country'' gameplay. To account for the Game Boy's smaller and slower display, the team did not re-use level layouts from ''Country'', made boss fights more predictable, and gave Expresso the ability to defeat enemies. They positioned the K–O–N–G letters as the save feature to make completing the game easier. Machacek said that replicating ''Country'' on the Game Boy did not stop the team from expanding on its design and world as the teams developing '' Country 2: Diddy's Kong Quest'' (1995) and '' Country 3: Dixie Kong's Double Trouble'' (1996) for the SNES did. They added new locales to incorporate
game mechanics In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shap ...
that distinguished ''Land'' from ''Country''. The soundtrack was composed by David Wise and
Graeme Norgate Graeme Norgate is a British video game music composer who has composed music for a variety of video games developed by Rare. His first project at Rare was writing music for the Game Boy game, '' Donkey Kong Land''. He also contributed to the s ...
, who worked to convert Wise's ''Country'' soundtrack to the Game Boy's
sound chip A sound chip is an integrated circuit (chip) designed to produce audio signals through digital, analog or mixed-mode electronics. Sound chips are typically fabricated on metal–oxide–semiconductor (MOS) mixed-signal chips that process ...
. Norgate, who described ''Land'' as his most upbeat work, wrote original tracks to fit the new locales' atmosphere. It was his first Game Boy project and the system's technical restrictions forced him to focus on melodies. He said Wise helped teach him as they worked together: "He'd drip feed me little tricks to improve the overall sound. 'You can repeat the melody 3 steps forward at a 3rd of the volume to emulate an echo', and voila, your lead melody now has a lovely tight delay that makes it sound a lot wider and smoother".


Release

Like ''Donkey Kong Country'', ''Donkey Kong Land'' was announced at the
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
in
Chicago (''City in a Garden''); I Will , image_map = , map_caption = Interactive Map of Chicago , coordinates = , coordinates_footnotes = , subdivision_type = Country , subdivision_name ...
in June 1994 and promoted through Nintendo's Play It Loud! marketing campaign. It was released in North America on 26 June 1995, in Japan on 27 July, and in Europe on 24 August. In Japan, the game was released under the title ''Super Donkey Kong GB''. Nintendo distributed ''Land'' in yellow cartridges, unlike other Game Boy games, which came in gray ones. ''Land'' was one of several games optimised for the
Super Game Boy The is a peripheral that allows Game Boy cartridges to be played on a Super Nintendo Entertainment System console. Released in June 1994, it retailed for $59.99 in the United States and £49.99 in the United Kingdom. In South Korea, it is call ...
, a peripheral allowing Game Boy cartridges to be played on a SNES; playing it through the Super Game Boy adds additional colour palettes and a jungle-themed border. ''Donkey Kong Land'' sold four million copies, making it the bestselling ''Donkey Kong'' game for a Game Boy console.


Reception

''Donkey Kong Land'' received positive reviews and was named the best Game Boy game of 1995 by ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
''. Critics considered it a successful translation of ''Country'' gameplay to the Game Boy and wrote that players who enjoyed the SNES game would also enjoy ''Land''. ''
Diehard GameFan ''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising. and Dave Halverson in September 1992 that provided coverage of domestic and import video games. It was notable for its ex ...
'' and ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' highlighted the new levels, mechanics, and locales, and ''
The Electric Playground ''EP Daily'' (formerly ''The Electric Playground'') is a daily news television show that covers video games, movies, TV shows, comic books, collectibles and gadgets. Created and executive produced by host Victor Lucas, and his Vancouver, British ...
'' said the controls were tight and responsive. ''GamePro'' said that despite the technical limitations and smaller scope, ''Land'' was "a formidable effort considering what it accomplishes on a portable system", with lengthy levels and challenging gameplay. Reviewers praised the visuals, impressed by Rare's effort to preserve ''Country'' pre-rendered art style. ''GameFan'' and '' Video Games: The Ultimate Gaming Magazine'' called it one of the best-looking Game Boy games with detail unprecedented for the system, and ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' (''CVG'') said the visuals and animations were still excellent despite lacking ''Country'' fidelity. Conversely, ''The Electric Playground'' said the visuals, while great, highlighted the Game Boy's limitations, as its
monochromatic A monochrome or monochromatic image, object or color scheme, palette is composed of one color (or lightness, values of one color). Images using only Tint, shade and tone, shades of grey are called grayscale (typically digital) or Black and wh ...
screen occasionally made it difficult to comprehend the gameplay. ''GamePro'' agreed that the Game Boy's screen did not do the visuals justice. Some critics recommended playing ''Land'' on the Super Game Boy for adding colour and making the visuals easier to discern. Opinions differed as to how ''Land'' compared to ''Country'' and the rest of the Game Boy's library. Some critics considered ''Land'' equal to ''Country'' (''CVG'' calling it superior), while others called it lesser. ''
Game Players ''Game Players'' is a defunct monthly video game magazine founded by Robert C. Lock in 1989 and originally published by Signal Research in Greensboro, North Carolina. The original publication began as ''Game Players Strategy to Nintendo Games'' ...
'' felt that while ''Land'' played as well as ''Country'', ''Country'' visuals were what made it special, so ''Land'' was merely a solid, but standard, experience. Several called ''Land'' one of the best Game Boy games, but ''The Electric Playground'' said it was not as inventive, satisfying, or original as the 1994 Game Boy ''Donkey Kong''. Still, they felt it was one of the Game Boy's best platformers and a necessary purchase. The music and sound were praised as among the Game Boy's best. ''The Electric Playground'' said they were near-perfect translations of ''Country'', and ''GameFan'' said they sounded on par with a SNES game when played through the Super Game Boy.


Legacy

Following ''Donkey Kong Land'' release, Michael Teitelbaum wrote a children's book adaptation, ''Rumble in the Jungle''. ''Land'' received three follow-up games: the sequels ''
Donkey Kong Land 2 ''Donkey Kong Land 2'' is a platform video game developed by Rare and published by Nintendo for the Game Boy. It is the sequel to the 1995 Game Boy game '' Donkey Kong Land'' and is part of the ''Donkey Kong'' video game series. It was release ...
'' (1996), based on ''Diddy's Kong Quest'', and ''
Donkey Kong Land III ''Donkey Kong Land III'' is a 1997 platform game in the ''Donkey Kong'' series for the Game Boy, later being ported to the Game Boy Color in Japan under the name . It was developed by Rare and published by Nintendo. Like its predecessors, ''Do ...
'' (1997), based on ''Dixie Kong's Double Trouble''; and a
Game Boy Color The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game ...
port of ''Donkey Kong Country'' (2000), which re-uses ''Land'' graphics and audio. The follow-ups attempted to replicate the SNES ''Country'' games more closely—particularly ''Land 2'', which journalists described as more of a downscaled port of ''Diddy's Kong Quest'' than an original game. The ''Land'' trilogy was rereleased for the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
via the
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Unix ...
service in 2014. Retrospective reviewers considered ''Donkey Kong Land'' a technical achievement. ''
Nintendo Life Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other ...
'' and ''Nintendo World Report'' felt Rare successfully replicated ''Country'' art style on the Game Boy and praised the music, which ''Nintendo Life'' considered among the Game Boy's best, and gameplay. However, ''
Polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two toge ...
'' wrote that the developers "were so preoccupied with whether they ''could'' eplicate ''Country'' graphicsthey forgot to ask if they ''should''. The rich visuals of the Super NES games become completely illegible on Game Boy... a blurry grey soup of pixel-junk". ''Nintendo Life'' said that enemies blending with the background made ''Land'' needlessly difficult and lamented the absence of the Super Game Boy enhancements in the 3DS rerelease. ''Polygon'' ranked ''Donkey Kong Land'' and its sequels among the lesser ''Donkey Kong'' games, while ''Nintendo Life'' ranked it towards the middle. In a 2018 interview, Machacek said that of the games he worked on, ''Donkey Kong Land'' remained among his favourites. Some of ''Land'' levels, such as K. Rool's pirate ship, would be featured in subsequent ''Donkey Kong'' games. It also established a tradition of ''Donkey Kong'' games being distributed in yellow cartridges, which its sequels and ''
Donkey Kong 64 ''Donkey Kong 64'' is a 1999 platform game developed by Rare (company), Rare and published by Nintendo for the Nintendo 64. It is the first 3D game in the ''Donkey Kong'' series. As the gorilla Donkey Kong (character), Donkey Kong, the player e ...
'' (1999) would continue.


Notes


References


Citations


Works cited

* * * * * * * * * * * * *


External links


Official website
at the
Internet Archive The Internet Archive is an American digital library with the stated mission of "universal access to all knowledge". It provides free public access to collections of digitized materials, including websites, software applications/games, music, ...
* {{Donkey Kong Donkey Kong platform games Game Boy games Rare (company) games 1995 video games Platform games Virtual Console games Video games scored by Graeme Norgate Video games scored by David Wise Virtual Console games for Nintendo 3DS Video games developed in the United Kingdom